hologramophonic
universe e.p. |
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cuts<< |
Borrowing from the scientific considerations of the holographic paradigm, the Hologramophonic Universe is one in which perceived audalities are not entirely independent of one another, best described in the quote by microsound-master-flash, DJ Itzhak Bentov: "We can say that we have two kinds of order or audalities: the one-to-one mix, which is evident to the senses, and the hologramophonic order. It appears that the one-to-one mix order derives from or is based on the hologramophonic one, which is more basic. The hologramophonic audality is based on the dynamic relationship or interaction of wavefronts, which causes a diffusion of signal information throughout a mix, but at the same time, each element of the surface or volume of that mix contains all the information comprised in the whole mix structure." One might consider then that the cuts featured on this e.p. are experiments in sound which are on the surface reflective of one another, but which intrinsically contain the totality of one another at the core of process and intent. Audio files may be accessed on downloads page. |
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| Cuts | |||||
Gallium
Detector |
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written
& produced by E23 |
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file
under glitch / click house |
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tools:
Sound Forge, Audio Mulch, AbSynth, Soundforum Synth, Reason, Soundplant,
Acid, Live |
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rules:
use software synthesizers, samplers, DIY studios, plug-ins, and databending
to generate original sound content; combine files in SoundForge or multitrack
environment into a single 3-5 minute track; a working local library of
about 20 individual sound files generated through various forms of digital
synthesis |
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skools:
(working title: Ghouls Night Out) - Having composed the piece around Halloween,
it took on the mood of a soundtrack for an all-night party of techno-ghouls,
slithering into the event only to catch the first wave of their e-go just
as the music crescendos. That image gave way after discovering that the
Misfits had a well-known song called "Ghouls Night Out". Instead
I decided to opt for images outside of my original zombie-raver idea,
which had obviously previously been addressed. So I googled the initials
GNO and came up with numerous Asian sites, and one Italian one which captured
my interest, and which I felt fit in with the overall science/humor titling
of the hologramophonic project. GNO
(Gallium Neutrino Observatory) at LNGS (Laboratori Nazionali del Gran
Sasso), Italy, measures the low energy solar neutrino flux with a gallium
detector. Even though I don't know what that means, it sounds sexy. I
got a lot of mileage out of this find, carrying the theme over into the
title of the sound sculpture piece, PsyPhy Neutrino Flux. (Nonetheless,
I can still see the dead happily waving their glow stix when I listen
to the piece.) |
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DX4
| seed01 (DX4vE23) |
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written
& produced by Ronnie Cramer |
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remix
&
additional production by E23 |
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file
under glitch |
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tools:
Sound Forge, Live, Acid |
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rules:
working only with material (loops and/or extended sections) derived from
a source 'seed' file, and Acid to arrange a musical variation of an original
sound sculpture |
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skools:
Videographer RC had put together snippets of dialogue and noise into a
comical narrative sound swirl. My job, as I saw it, was to remix the piece
into something incorporating elements which morphed from spoken sound
bites to notational interplay. For me, this was reminiscent of a sound
project I'd done in 1996, called "Toony People", constructed
entirely from human voices. This remix became an experiment of the same
sort, relying almost entirely on the spoken word samples - tweaking them
using Sound Forge to create carefully edited clips, compressing layers
of percussive dialogue bits in Live with additional effects, and sequencing
in Acid. |
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PsyPhy
Neutrino Flux |
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'written'
& produced by E23 |
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file
under shadow ambient / click-hop |
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tools:
WWW, CD sources, Sound Forge |
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rules:
use SoundForge to create 3-5 minutes of original ambient sound; create
at least 10 original sound events between 3-15 seconds, combine into a
2-5 minute sound sculpture (these student sound sculptures, 16 total, served as the basis for the permutation of 'seed' remix tracks) |
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skools:
(working title: PsyPhyMixPaste) - I went for a more sci-fi title, especially
after changing the title of "Ghouls" & deciding on a sort
of faux-scientific title for the overall project. Saying that this track
was "written" by E23 is sort of a misnomer - the sound sources
were derived from numerous web and CD audio sources, and include snippets
of Klaus Schulze samples; Alvin Lucier samples; a 1979 recording of Bigfoot;
a recording of Aleister Crowley's Call to the Aether in the angelic Enochian
language; statements by Capt. Virgil Thompson regarding a crashed UFO
at White Sands, NM; acapella vocalizations of Marie Daulne (Zap Mama)
and Scratch (The Roots) from their cover of Autechre's "Gnit";
and a keyboard loop from Terry Riley's "A Rainbow In Curved Air"
- all heavily processed, edited and tweaked exclusively in Sound Forge.
Wicked, noisy, evil ambience and gritty click-hop. I didn't intend for
this to be a dark track, but it seems to be the consensus that's what
emerged from the audio sessions. I wasn't even in a grim mood - I guess
I just wanted some sounds there were sort of crunchy... Intended originally
to be a participatory remix in the Re-Gnit project on commtom,
but which morphed into something incorporating many other weird vocal
elements and atmospheres, and which I felt took it out of the domain of
a Gnit remix. |
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coZmix
| seed03 (cushE) |
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written
& produced by Judianne Triglia remixed by Tim Fitzgerald |
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re-remix
&
additional production by E23 |
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file
under click house |
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tools:
Sound Forge, Reason, AbSynth, Live, Peak |
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rules:
remix material from a seed02 file using at least two recognizable elements
and at least 5 files derived in some way from the originating seed02 track;
incorporate new material derived from own sample libraries, from new field
recordings, or from softsynth or databending sessions |
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skools:
This was a case of the cart before the horse. As soon as I'd completed
it, I knew that I wanted to remix the seed02 iteration into something
decidedly more dancey. Then I worked on the cover art and titling before
I'd completed the track. so I guess there was a pressure to do the name
justice, and I dove into a 25 minute jam of the sound bank before I started
to chop it into its modestified 9+ minute format. This additionally used
a couple license-free samples to help punch the a few sections of drum-beat
sound, and some slices of pianoesque melodies I'd written for an earlier
demo not related to this project. |
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The
Boggler (Gramophobe take) |
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audio
sources provided by DMS 3550-03 using a chance operations method |
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reprocessed,
mauled and mixed by E23 |
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file
under glitch / bogglecore |
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tools:
Sound Forge, Live, Peak |
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rules:
color tone=sea foam green; mood=in love; location=in a room without a
door, standing there with william burroughs - each staring at a gun on
the floor between you two; motion=trippy; minimum sample length=7 seconds;
forbidden sample=beats (which i interpreted to mean undeniable percussion
instrumentation); forbidden effect/process: chorus; required effect/process:
noise gate; bpm=114. |
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skools:
Each student placed an audio file into a PC folder for each of the total
students (16); these files were to make up our sound bank. Then a sheet
of paper for each student / artist was passed around at random, and the
factors listed above were filled in by participants. How I was supposed
to rectify the mood and location suggested contributed to my choice in
titling this piece. However the constraints of sample length and required
effect forced me into a direction I'd never choose to pursue - made especially
difficult by the fact that the majority of the audio files were samples
under 1 second! So between the process of lengthening the audio and gating
it, I was quickly pleased with the resultant sounds. Originally a composition
I largely dreaded undertaking, I now consider it to be one of the more
musical selections in the collection. |
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coZmix
| seed02 (comfyNsnug) |
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written
& produced by Judianne Triglia remixed by Tim Fitzgerald |
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re-remix
&
additional production by E23 |
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file
under glitch / click house |
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tools:
Sound Forge, Reason, AbSynth, Audio Mulch, Live, Peak |
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rules:
remix material from a seed01 file using at least two recognizable elements
and at least 5 files derived in some way from the originating seed01 track;
incorporate new material derived from own sample libraries, from new field
recordings, or from softsynth or databending sessions |
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skools:
Perhaps the cozier of the two re-remixes, I attempted to blend many different
sound elements which felt toasty n cuddly to my ears. Some moments of
bouncy dance and goofy acid interlaced with warm fireside snuggles n ring
modulation. The potential in this track to kick up the tempo and get funky
with some glitch and beats led me to revision it for seed03. |
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| opho523 |