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“Electronic music improvisation [and many aspects of production are typically] based on the spontaneous modification of the nonpitched aspects of sound: the shape of the envelope; timbre; rhythm; layers or filterings; effects (echo, delay, ring modulation, etc.); amplitude; and duration.” - Thom Holmes - (Holmes, 240) In contrast: “…Cage was exploring the assembly of musical materials using composition techniques for which the outcome was not preconceived: composition that was ‘indeterminate of its performance’. . . . Philosophically, Cage’s chance methods began with a similar intent: he wanted to remove in entirety the composer’s taste from the process of composition. . . . Cage did not restrict his sound palette to a certain number of tones, but instead opened his ears to any and all possible sounds, pitched and unpitched. His method of composing removed not only his taste from the outcome, but also the minutest degree of control or personal choice that one might want over the musical result. About 1950 he established his own rules for doing so based on chance operations derived from the I Ching, the ancient Chinese Book of Changes that provided a methodology for choosing random number sequences.” - Thom Holmes - (Holmes, 113, 114) |
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If, as Douglas Englebart asserts, the interface invariably leads to new methods of cognition, then Opho hopes to evoke variant and indeterminate structures previously unheard through the process of applying randomizing factors derived from a Web interface. (Englebart, 94) Through this mangling of original sources, the process intend to elevate an appreciation of interaction, cooperation and collaboration in the same manner that “high art” of singular vision has been appreciated. Similarly to the use of John Cage’s implementation of the I Ching, or Brian Eno’s custom oblique strategy deck of cards, or Chris Mosdell's Oracles Of Distraction, serving as guides to their own chance-operative compositional choices, Opho uses an online “deck” of “index cards” with 10 restrictive parameters per audio clip, loaded into a Flash movie that randomly shuffles between multiple permutation possibilities. [To load the chance operators interface, click the second image down from the top left column of this page - the image with the five-pointed flower.] In other words, for each original source sample submission, the Engineer clicks a “shuffle” button for each one of the 10 parameters in order to derive the production requirement result for that particular sound. These restrictive parameters will allow the Engineer to further manipulate the sounds beyond recognition of the originating source material. The 10 parameters include: The end goal then is to amass elements
to serve as the basis of sound banks of entirely unrecognizable clips
possessing radically different tonal characteristics than the original
source files. These elements will then be arranged into sound banks,
with specifications for the overall track, again, employing all these
aforementioned combinatory possibilities. |
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